Monday, March 3, 2008
Project Two Final - Emily
Lapse
How to Play:
Two player game.
Object of game is to get the marble in the other player’s net.
Marble starts in the center of the gameboard.
Players use their push sticks and slidable nets to move the marble throughout the course.
Lapse is an action-filled interactive game in which players can test out their competitive ness and compete against their friends. It is a game based around speed and agility, and its high physical activity (you need to stand, and move arms quickly) makes it an exciting, fast paced, and positive experience. Because of the game’s physical and not intellectual based nature, the game is fun for all ages, and the difficulty level relies on the person you are playing with. There is also no particular subject of interest applied to the game, so it is universal and can be enjoyed by people with various interests, not just artsy OCAD students. There are many variations in which players can strategize with in the game. Not only are there push sticks for moving around the marble, but users have the option of sliding the net pieces to strategize. Because of these many possibilities players will have to quickly move their hands from piece to piece to keep up in the game, making it very difficult. The obstacles placed throughout the game board add to its level of difficulty. Overall, its difficulty, social interaction, universal appeal, and competitiveness make it a fun game for everyone!
Improvements:
The actual game will be made out of smooth, coloured plastic instead of the cardboard that the prototype was made out of. This will make the game more durable, as well as make the game surface smoother and more level so there is no risk of the marbles getting stuck on the playing board. Also, the board will have no corners at the side of the box; it will be a completely curved surface. This gives the playing board a less boxy and more fun silhouette, as well as eliminating the concern for the marble getting stuck in the corner. The bottom of the game board will be coated in an anti-slide rubber surface, so the game board won’t shift when it is being used. The obstacles in the three levels to get to the net will be made by raised areas or bumps in the single sheet of plastic that the game is made out of. Because there are no extra materials joined to make the obstacles, there is no worry of the marble getting permanently stuck because of the joining of the obstacle pieces, and there no concern of the obstacles not being durable enough to survive extended use. Also, the obstacle ‘bumps’ will not be very high in height, probably less than 1 cm, so the obstacles don’t get in the way of moving the push sticks around, which was a problem in the prototype. The push sticks will be attached more strongly to the board, so you can’t pull them out completely and lose them. They will also be attached higher up on the board.
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