Monday, March 3, 2008

Project 2 final - Song Kim










Long Chopsticks

Objective : Try to interact with long chopsticks, when you pick up the object and for an additional scenario, when you eat.

For a first scenario -The goal is try to pick up and transfer all the objects to the basket helmet in a given time.

Additional scenario - ( the customer could use any type of own food to interact with the long chopsticks toy) The goal is try to eat the food using the long chopsticks.

How to play :
First Scenarion:
1. Wear the basket helmet
2.Hold the Blue rubber part with your hand (do not use both hands - just hold the rubber only with your one hand)

! time your self !

3. Grab the object with long chopstics
4. place the product into the basket
5. After you finish putting every product into the basket, Press OFF button

! See the time !
To be successful, you should not exceed 2 minutes

Additional scenario:
1. Hold the pink rubber part with your hand ( do not use both hands- just hold the rubber only with your one hand)
2. Grab the food with long chopsticks. (If this is too challenging for you, you can poke the food with long chopsticks)
3. Bring food to your mouth

Why is it fun?

Compare to other games from my classmates, this game is very simple and only has few instructions and objects to interact with. Since the chopsticks are long and hard to handle comfortably, this presents the user feeling of challenge. Challenge from handling long chopstick are not rather annoying but it is very fun and humerous. For example, during the play, other people could have fun watching the user; struggle to get the pieces in the basket on their head. This humerous activity presents a socio-pleasure to both player and non player. Also because this game is so simple to play, various people could try this with out fear or hesitation.
Moreover, because it is an uncontrolable action, it involves physical ability, practice and concentration. These challenges could make this game even more fun and not boring.
And, the random fake, plastic objects which look alike as a shopping items from the store, gives an aesthetic usability effect to look more attractive and fun. ( like shopping).
Furthermore, when the player try to break the other people's record, it will be competitive and this should engage players for a long time.

Improvement: From the feedbacks, I improved my thin, fragile chopsticks into thick wood chopsticks, covered with thin iron plates. This would hold the objects stronger so the player could input their full strength. Also the masking tape holder also improved. Instead of using masking tape, I use rubber holder to help holding the long chopsticks smoothly and flexibly.
Furthermore, I improved the objects- I made fake shopping items, so people could grab the fake products with fun. ( like shopping from the grocery store ) Also, I improved the holder for basket -ribbons to a velcro




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