This blog is dedicated to Jesse and Tori's Monday evening section of Principles of Experience Design at the Ontario College of Art and Design, Winter 2008.
The game is easy to understand, when you see the prop - blindfold, cups with different things - the concept is clear so people can go right to the point. It has a strong element os socio-pleasure because players enjoy looking how other ppl are struggeling, they are enjoying also when they are not active.
I think it might appeal to a younger audiance, but I thought you can easily solve it if the player will receive a sample of MIXED stuff (ketchup, wine and balsami) and they would have to find out whats in it - that would make it a bit harder.
Hey Amy, I like the concept of this game and it would appeal most to the burnouts who probably have munchies. It reminds me of game shows for kids that i used to watch when i was little. Thats why i agree with Inbal in saying that it appeals to a younger demographics.
2 comments:
Hey Amy!
who - stylish designers
The game is easy to understand, when you see the prop - blindfold, cups with different things - the concept is clear so people can go right to the point. It has a strong element os socio-pleasure because players enjoy looking how other ppl are struggeling, they are enjoying also when they are not active.
I think it might appeal to a younger audiance, but I thought you can easily solve it if the player will receive a sample of MIXED stuff (ketchup, wine and balsami) and they would have to find out whats in it - that would make it a bit harder.
Good luck!
Hey Amy,
I like the concept of this game and it would appeal most to the burnouts who probably have munchies. It reminds me of game shows for kids that i used to watch when i was little. Thats why i agree with Inbal in saying that it appeals to a younger demographics.
Post a Comment