1) the license plate game:
pictures of random license plates are taken and printed on card, a player must use the letters of the plate to create a word that describes both car and driver.
2) Bar rally:
several teams are assembled and given lists of bars, with dares to be done at each, or clues to be collected.
for each stop, the team must video tape their dare, different stops have different value,
first place prize to be given out when footage has been reviewed, and points tallied.
3)Tour game, know your city:
a game to be made available through tourist information centers; would be a sort of treasure hunt through a city's historical, cultural and contemporary areas of interest. allows for a fun, interactive and well rounded glimpse of a city.
4)secrets, stories and names:
an ice breaker. on paper, players write down a secret or story. each paper is handed to a random player, and they must identify the author of the note. once the identifying is complete, members will take turns introducing their "person", re telling the story or secret they received, and the group must decide whether it is truth or fiction.
5)shortcuts:
players are given a set of scenarios and each person has a limited amount of time to get themselves "out of it".
6) rock star:
a keyboard is provided with a screen that records and displays notes played.
teams are given randomly chosen key words and a note to start with. Each team member is responsible for one line of music and one line of text. teams have a limited amount of time to create a song. songs must be performed karaoke style at the end, with the most screaming into the mics as possible.
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2 comments:
FEED BACK FOR JENNY:
-Eve Zorawski
Liscence Plate Game:
This game doesn't seem to spike much excitement. As you suggested, I say adding more elements or even simplifying. Quite honestly, I don't really get it either...
Bar Rally:
This idea sounds really good, but it requires expensive equipment not everyone could afford (video camera). Perhaps downsizing it a little bit might make it more realistic.
Tour Game, know your City:
So... what is it?
Secrets, Stories and Names:
I really love this! But how can one tie a note to it's author just like that? Will there be clues? ...
Shortcuts:
Is this a board game or just spoken? I'm a little confused...
Rock Star:
Again, this is a good concept, but you might need to play it down a little. In this case making the "composing" a little easier and having guides? Not everyone knows how to compose music...
What do you mean by karaoke by the end?
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I'm sorry if my comments seem angry or confusing, I have been trapped in my room drawing elevations for 5 hours.. but hey, you know that already... OK. LOTS OF LOVE.
Hi Jenny:
I really appreciate the degree to which your concepts appeal to the target market. The socialization aspect of game playing (or from Norman: socio-pleasure) is essential in this demographic.
It would be nice to see some toys in addition to your games.
Rock Star seems like it could potentially turn Guitar Hero on its head, in a good way. Could you use the GH apparatus to simulate the experience?
Secrets, Stories and Names warrants the same feedback I gave to Eve: "the challenge here is how to take a simple idea (that can effectively be implemented without any product at all) and enhance its social and intellectual attraction through design. We don't need any apparatus to play Pictionary, and yet people still buy the box - why?"
Tour Your City sounds like an amazing way to make info centres "cool" - could you map a treasure hunt onto a tour of OCAD, as a demonstration of the concept's potential?
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