Monday, February 18, 2008

(only) 5 Sketches Nicole ...






3 comments:

Andrey Chernykh said...

Hey! My partner hasnt posted anything so I'll just comment on yours...

Rubiks Cube:

Looks very playful. I dont quite understand how the whole memory game works but if you say its very difficult, then make it as visually appealing as possible to reduce the frustration that player will likely be experiencing. Look into Aesthetic-Usability Effect in Universal principles of Design. Also think about how you will explain the game without speaking...maybe prepare a set of simple visuals to illustrate the rules of the game?

Mini Keyboard:

Love the concept!! Music is totaly fun! =DD
yea...its looks great as it is...i would make it look really slick on the outside, maybe futuristic look? yes? no? =D
so yea its all aesthetics again.
you could also consider adding other buttons, different in shape from keypads...just to allow user to explore more.

Yes/No toy:

on this one i would add some triumphant sounds once you run your hand across the tray...just for fun.
think about affordances and feedback that your toy provides...so i guess making the yes/no squares click or make a sound when they are flipped (they do flip right?) will make it easier to use.

Mini Designer Kit:

I like the variety of pieces and possibility of the user to explore and create.
Good concept! =D

Design-A-Room:

Great concept!!!
Again love the possibilities in this one. I would make floor plans out of stiff material and have them able to attach to each other, creating floors...and connceting them with staircaises an walls. Also you could allow the player design their own furniture. (i know its a lot more complicated but totaly worth it =D)
Here good iconic representation is important as well as affordances...basically each piece's function should be obvious without you explaining it...and good idea on using colour...that'll make it even more fun =D


Hopefully that helps!
Good luck with your prototype!

Andrey.

Emily said...

FEEDBACK:

1) It's a good idea that the colours are in the form of a rubiks cube, so you can change up the pattern and keep the game challenging. It may be a little too difficult and end up being more fustrating than fun, but it's still a good idea for a memory game.

2) I can see little kids playing with this for hours but it still can appeal to ocad students. If there were more things going on such as if the keys lit up when you pressed them (feedback) it would be more exciting. I like the idea that the sound can be transferred to a computer as well. The only issue is that it would be very difficult to prototype unless you use an existing keyboard.

3) This is a little confusing, I'm not sure if you play with a partner and they ask you a question or if you play on your own but I like those flipping game pieces that 'Guess Who' has, they can be pretty fun so I'm sure they can make a fun spin-off game!

4) I really like this idea! I think it is pretty do-able to prototype and can be pretty entertaining for people of all ages who have an interest in designing and making clothes or crafts.

5) This is a good idea too but I think the clothig one is better because it is more 3-D and the tactile-ness of the fabric is more fun than paper.

Jesse Colin Jackson said...

Hi Nicole:

Great variety. I do like the singularity and suggestiveness of the yes/no artifact, but you've got a lot invested in objects that can be reconfigured, so it would make sense to run with one of those ideas.

Is there a way to combine the infinite possibility of the cube with the "designer" concepts?

I'm interested in the way the mini designer kit allows creates narrative without seeming like a children's toy. Take special care to present this toy so as to appeal to the OCAD student - perhaps through the examples you provide or the materials you make available?