This blog is dedicated to Jesse and Tori's Monday evening section of Principles of Experience Design at the Ontario College of Art and Design, Winter 2008.
Mimicking a Rubix Cube but inverting its purpose (towards attractive disorder instead of order) could be an interesting artifact. How would you select the images to maximize possibility? Maybe the images could be iconic, and each face could read as a narrative.
Rather than two pinball machines in parallel, how could you create a single machine for two? Each player would would have the affordances and feedback of a single machine, but at opposite ends. Presumably the electronics are beyond possibility for Monday, but a prototype of the ramps, slots and levers might be enough.
I think your toy with the best possibilities for uniqueness and ease of building a prototype would have to be the 1st idea. By possibly making it a race between two people- whos ball goes down the fastest! or even who can slow their ball down the most buy adding the right amount of obstacles without getting the ball stuck. could be cool. or devise a way that each player gets to try and slow the other persons ball down by tampering with the construction of the other players peg board for an alloted amount of time.
the other ideas i think lack a uniqueness as i now of pinball games like that one and electronics that mix two cds together...they also have it with ipods. the rubics cube is hard enough with out having to line up a picture i think.
2 comments:
Hi Emily:
Mimicking a Rubix Cube but inverting its purpose (towards attractive disorder instead of order) could be an interesting artifact. How would you select the images to maximize possibility? Maybe the images could be iconic, and each face could read as a narrative.
Rather than two pinball machines in parallel, how could you create a single machine for two? Each player would would have the affordances and feedback of a single machine, but at opposite ends. Presumably the electronics are beyond possibility for Monday, but a prototype of the ramps, slots and levers might be enough.
Hi Emily sorry for the late comment
I think your toy with the best possibilities for uniqueness and ease of building a prototype would have to be the 1st idea. By possibly making it a race between two people- whos ball goes down the fastest! or even who can slow their ball down the most buy adding the right amount of obstacles without getting the ball stuck. could be cool. or devise a way that each player gets to try and slow the other persons ball down by tampering with the construction of the other players peg board for an alloted amount of time.
the other ideas i think lack a uniqueness as i now of pinball games like that one and electronics that mix two cds together...they also have it with ipods. the rubics cube is hard enough with out having to line up a picture i think.
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