This blog is dedicated to Jesse and Tori's Monday evening section of Principles of Experience Design at the Ontario College of Art and Design, Winter 2008.
Monday, February 18, 2008
Project 2, Concepts - Amanda Compagnone
Sorry if it's hard to read Leigh! Call me if you have any problems.
Hey luv, easy enough to read your cursive once I clicked on the images (5 minutes of 'duhhh' pour moi)
1) Yeah, kind of like 'Kings'. This would not be hard to make into a prototype, just well thought out and organized rules (your contemporary take on bar-cards) and an coloufully packaged deck. Consider changing the "aesthetic usablility'...make the deck more your own.
2) Maybe an army, or shooting range themed darts, going with the body idea. Or, the body could be made of rubber or something that doesn't retain holes, and the user can fill certain parts with different coloured goo...more incentive to hit?
3) Good mimicry of archetypal board games. Some pretty innovative combinations could come of this. A more thoughtout prototype would be interesting to construct.
4) Music DOES = Fun. And THIS idea brings me back to my days of 'Sharon, Lois and Bram'(maybe before your time, 89((ha))...he was always playing that bucket-broomstick stringed thing) The mapping of steps in making the instruments could be exciting. Maybe a different format for each of them...the user getting better aquainted with diagrams and information layout ect. Storytelling could also be utilized in some way. Perhaps a written or illustative story explaining how each instrument came to be (real or not)
5) AHAHAHAHAHA! This shouldn't be hard to execute. What of changing the original 'twister' board though, so the new spinner doesn not seem so erratic. However, as a solitary item, granted that many people have their original twister plastic, the spinner might sell.
6) Really cool...It will get people running crazily all over and into the place - of childlike happiness. Excercise, competition and rain seem like a super combination...maybe consider the motives/inscentives for catching the most raindrops more in depth.
The book sounds like an excellent idea, an excellent opportunity to test your ability to convey information. You'll need to provide some of the "ingredients" for user testing. And I agree with Leigh - creative use of narrative could provide the thread that ties the product together.
One interesting thing about instruments of this type is that their system model is equivalent to their interaction model - once you're shown how to interact with the object, you understand exactly how it works.
2 comments:
Hey luv, easy enough to read your cursive once I clicked on the images (5 minutes of 'duhhh' pour moi)
1) Yeah, kind of like 'Kings'. This would not be hard to make into a prototype, just well thought out and organized rules (your contemporary take on bar-cards) and an coloufully packaged deck. Consider changing the "aesthetic usablility'...make the deck more your own.
2) Maybe an army, or shooting range themed darts, going with the body idea. Or, the body could be made of rubber or something that doesn't retain holes, and the user can fill certain parts with different coloured goo...more incentive to hit?
3) Good mimicry of archetypal board games. Some pretty innovative combinations could come of this. A more thoughtout prototype would be interesting to construct.
4) Music DOES = Fun. And THIS idea brings me back to my days of 'Sharon, Lois and Bram'(maybe before your time, 89((ha))...he was always playing that bucket-broomstick stringed thing) The mapping of steps in making the instruments could be exciting. Maybe a different format for each of them...the user getting better aquainted with diagrams and information layout ect.
Storytelling could also be utilized in some way. Perhaps a written or illustative story explaining how each instrument came to be (real or not)
5) AHAHAHAHAHA!
This shouldn't be hard to execute. What of changing the original 'twister' board though, so the new spinner doesn not seem so erratic. However, as a solitary item, granted that many people have their original twister plastic, the spinner might sell.
6) Really cool...It will get people running crazily all over and into the place - of childlike happiness. Excercise, competition and rain seem like a super combination...maybe consider the motives/inscentives for catching the most raindrops more in depth.
Hope I was of some assistance:)
-Leigh
Hi Amanda:
(Leigh: Mimicry, yes - Archetypal, no.)
I'll leave the drinking games alone.
The book sounds like an excellent idea, an excellent opportunity to test your ability to convey information. You'll need to provide some of the "ingredients" for user testing. And I agree with Leigh - creative use of narrative could provide the thread that ties the product together.
One interesting thing about instruments of this type is that their system model is equivalent to their interaction model - once you're shown how to interact with the object, you understand exactly how it works.
Post a Comment