This blog is dedicated to Jesse and Tori's Monday evening section of Principles of Experience Design at the Ontario College of Art and Design, Winter 2008.
Hey. Your toaster is very simple yet I get a feeling that it will be a great prank and a lot of people are going to enjoy it. I have a question about your pole and ball toy. You said they have opposite magnets. Do you mean they have opposite charges? Got little confused there. I really liked your key chain idea. I would definitely buy one if they start to market and produce it. I really liked your scuba diver toy. I would be more interested if you gave little more information on how scuba diver will be operated under water. Anyway, I wish they had it when I was little. Haha. Okay.. Now about your hamster toy. I hope the hamster is a toy and not alive. Anyway, it was my least favourite of them all. Lastly, your board game requires more detailed information on game rules. Also, it will be better if you introduced a little story line to it. Overall, I liked some of the toys you thought of, although I think they need more explanations.
I agree that many of your ideas require more elaboration. The narrative of hell definitely provides a good opening into a game, but it remains to be seen whether it would be fun, or just complicated. One challenge of narrative based activity is how to make it repeatable without total repetition.
The idea of a keychain that requires tending is very contemporary, like a Tamagotchi toy that's actually alive. Is there a way to simulate this experience in prototype form?
2 comments:
Hey. Your toaster is very simple yet I get a feeling that it will be a great prank and a lot of people are going to enjoy it. I have a question about your pole and ball toy. You said they have opposite magnets. Do you mean they have opposite charges? Got little confused there. I really liked your key chain idea. I would definitely buy one if they start to market and produce it. I really liked your scuba diver toy. I would be more interested if you gave little more information on how scuba diver will be operated under water. Anyway, I wish they had it when I was little. Haha. Okay.. Now about your hamster toy. I hope the hamster is a toy and not alive. Anyway, it was my least favourite of them all. Lastly, your board game requires more detailed information on game rules. Also, it will be better if you introduced a little story line to it. Overall, I liked some of the toys you thought of, although I think they need more explanations.
-Song Kim-
Hi Priscilla:
I agree that many of your ideas require more elaboration. The narrative of hell definitely provides a good opening into a game, but it remains to be seen whether it would be fun, or just complicated. One challenge of narrative based activity is how to make it repeatable without total repetition.
The idea of a keychain that requires tending is very contemporary, like a Tamagotchi toy that's actually alive. Is there a way to simulate this experience in prototype form?
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