http://homepage.mac.com/davidrokeby/seen.htmlVideo:
http://www.youtube.com/watch?v=0Ai49w7QPPY
This blog is dedicated to Jesse and Tori's Monday evening section of Principles of Experience Design at the Ontario College of Art and Design, Winter 2008.
BEE HIVE!
Bee Hive! is a competitive game in which players can block and thus ‘screw over’ other players. Removing a 'honey slick' block decreases a point. Thus, it encourages competition, rowdiness, and laughter.
Another improvement made was incorporating the red dots in which ‘honey slicks’ could be earned. Originally ‘nectar points’ which players earned could be traded in for ‘honey slicks’ but this trade in was discouraged by the fact that the main objective of the game was to simply rack up 5 points. Thus competition and fun were diminished. By making the ‘honey slicks’ spots that player would land on by chance would increase their likelihood to collect and use them thus blocking other players and heightening competition.
The last improvement made since the very first conception of the game board was narrowing the honeycomb paths players could take. This forces players together, down to only 2 paths at the very end of the game board which heightens competition and limits affordances.
Game #1: Hooked
Game #2: Taste It
Game #3: How Many Can You Poke?
Game #4: Make It with Your Eyes Closed (2 or more players)
Game #5: Turn
Game #6: What Race Am I?