Song Kim
http://webspace.ocad.ca/~sk07ek/
Monday, February 25, 2008
Exercise 9 - Alex Goldsmith
4x 0.52
Coke 2.08
4x 0.25
Deposit Money 1.00
Fink Beer 11.1 0.37
Leek 0.99
Onions 2kg 0.55
Work Overalls 4.99
______
Total 9.98
Cash 10.00
Change 0.02
Narrative One
It's been a long day on the job. I work for a construction company and today we were putting the support beams for the building in place which, required a lot of physical labour. I have a specific ritual after a tough day which includes going to the nearest store and buying a variety of items such as beer and whatever I should need for dinner that evening. I eat what I cook, drink my beer and try not to think about tomorrow.
Narrative Two
Being an obsessive compulsive construction worker has its immediate downsides. I have singled out my favourite pair of dickies work overalls of which I have bought roughly 45 pairs to date. I can't stand it when my overalls get dirty and I don't know why.
Coke 2.08
4x 0.25
Deposit Money 1.00
Fink Beer 11.1 0.37
Leek 0.99
Onions 2kg 0.55
Work Overalls 4.99
______
Total 9.98
Cash 10.00
Change 0.02
Narrative One
It's been a long day on the job. I work for a construction company and today we were putting the support beams for the building in place which, required a lot of physical labour. I have a specific ritual after a tough day which includes going to the nearest store and buying a variety of items such as beer and whatever I should need for dinner that evening. I eat what I cook, drink my beer and try not to think about tomorrow.
Narrative Two
Being an obsessive compulsive construction worker has its immediate downsides. I have singled out my favourite pair of dickies work overalls of which I have bought roughly 45 pairs to date. I can't stand it when my overalls get dirty and I don't know why.
Exercise 9 -Inbal
Nerrative 1:
I’ve noticed that all the poor people that I see on the street and in movies are always skinny, without any special diet, counting calories and stuff. I wanted to know their secret! So I asked a guy on the street, for some reason he looked at my like I am the crazy one and ran away, weird. Any way, I did some thinking and I realized that the only different that we have is the budget for food. I think I am on to something big! I am starting a diet that everything is allowed, as long as it is in the budget. Thus I found my self wondering in the supermarket, what can I buy for less then 80$ which will be my main food for this month? Oh yes… The dark master came to my mind and in less then 4 minutes and 35 seconds I was ready will all the chocolates, cookies, caramel candies, smarties… oh ya lots of them! I am gonna be so skinny!!!
The author would like to mention that the assumption brought here are not real and the author does not mean no harm to good people with less money then other.
Nerrative 2:
What if people would immidiatly eat what they are placing in their cart?...
When entering the supermarket
20 Minutes after...
Exercise 10 - Alex Goldsmith
Alex Goldsmith's Webpage - Images courtesy of Andrey and Amanda
http://webspace.ocad.ca/~ag07sj/
http://webspace.ocad.ca/~ag07sj/
Exercise 10 - Adam
Kitten war - the movie... almost.
http://webspace.ocad.ca/~ao07pi/index.html
Adam Oliver
http://webspace.ocad.ca/~ao07pi/index.html
Adam Oliver
Exercise Ten - Ann
Here is my Robot Love site. Image credits shared with Jenny Kassen.
http://webspace.ocad.ca/~ak07uh/index.html
http://webspace.ocad.ca/~ak07uh/index.html
Feedback Comments + Personas

In making your feedback comments to your colleagues' prototype posts, attempt to answer the following questions:
How (or how not) is the prototype fun ?
Here, discuss design specifics of the toy or game- colour, features, affordances, mapping, etc. - either in terms of successes, or missed opportunities.
Why (or why not) is the prototype fun ?
Here, discuss your gut feelings about the toy or game. Elaborate as best you can.
Who is the prototype fun for ?
This last question should be answered in terms of personas, summarized below. In short, list the which persona(s) the toy or game would appeal to. If none, posit a missing persona, or discuss why this toy or game is inappropriate for the target audience.
"Personas (figure 5.8) are a documented set of archetypal people who are involved with a product or a service. . . . To create a persona, designers find a common set of behaviours or motivations among the people they have researched. This becomes the basis for the persona, which should be given a name, a picture, and a veneer of demographic data to make the persona seem like a real person."
(from Dan Saffer, Designing for Interaction, 89-119)

For your OCAD Student Personas, our "veneer of demographic data" consisted of answers to the following questions.
What do the love? What do they hate? What do they eat? What do they listen to? Where do they live? What do they wear?
Here they are:
The Stylish Designer:

The Burnout:

The Art Gangster:

The Indie Kid:

The Environmental Design Student:

The Illustrator:
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